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	Water Pit
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		<h1 class="thHead">Water Pit<br/><span class="thSubHead">Terrain</span><br/><span class="thLevel">Level 4 Hazard<span class="thXP">XP 150</span></span></h1><p class="thStat"><b>Detect</b> Perception DC 21</p><span class="thInit"><b>Initiative</b> -</span><p class="thStat"><b>Immune</b> attacks </p><h2 class="thHead">Triggered Actions</h2><p class="th2"><b>Attack</b>  <img src="http://www.wizards.com/dnd/images/symbol/x.gif" /> <b>At-Will</b></p><p class="tbod"><i>Trigger</i>: A creature enters one of the pit’s four squares.</p><p class="tbod"><i>Attack</i> (<i>No Action</i>): Melee 1 (the triggering creature); +7 vs. Reflex</p><p class="tbod"><i>Hit</i>: The target falls into the pit and is fully submerged in water. The target can escape from the pit by making a DC 10 Athletics check as a move action or by swimming to the surface.</p><p class="tbod"><i>Miss</i>: The target returns to the last square it occupied before entering a pit square, and its movement ends immediately.</p><p class="tbod"><i>Effect</i>: The pit is no longer hidden.</p><h2 class="thHead">Countermeasures</h2><p class="thBody"><img src="http://www.wizards.com/dnd/images/symbol/x.gif" />  <b>Jump</b>: Athletics DC 20 (this is always a standing jump because of the water; if the jumping creature has the swamp walk trait and a running start for the jump, the DC is 10) <i>Success:</i> The creature jumps over the pit.</p><p class="publishedIn">Published in <a href="http://www.wizards.com/default.asp?x=dnd/dutoc/186" target="_new">Dungeon Magazine 186</a>.</p>
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